Marvel Tokon: Fighting Souls launched last week to strong critical reception, yet the PC version quickly ran into widespread technical hurdles that limited the experience for many players. Poor optimization stood out as a primary complaint, with the fighting game proving more demanding than its listed system requirements suggested and leading to inconsistent frame rates and high resource usage across a range of hardware setups. These issues prompted Arc System Works to move quickly on a response aimed at stabilizing the platform version.
Arc System Works has released the first PC patch for Marvel Tokon: Fighting Souls, stating “We’ve been working on a number of fixes and improvements aimed at reducing performance issues, improving stability, and addressing some specific problems.” The studio moved quickly after launch weekend reports of high CPU loads and sudden frame drops disrupted matches for many players. This update focuses on those core technical shortcomings to create a more stable experience on PC.
The patch notes outline multiple changes designed to lower overall CPU demands, raise sustained frame rates, and correct various bugs that affected matches and menus. One notable source of sudden performance drops involved the game repeatedly scanning for available audio inputs, creating unnecessary system checks that the developers have now resolved to prevent those interruptions.
PC Fixes Bug Fixes Battle Settings Online Lobby PC Warm Up Those Shaders Auto Graphics Quality Setting
Players installing the update should expect the familiar shader warm-up process to run after the new version loads. Completing that step helps prevent stuttering in later sessions and supports more consistent matches overall.
The improved auto graphics detection aims to assign more suitable presets based on individual hardware. These changes should bring the PC version of Marvel Tokon: Fighting Souls closer to the smoother experience already reported on PlayStation 5.