Sony Pictures has enlisted Zach Lipovsky and Adam B. Stein to direct the long-awaited live-action adaptation of the iconic video game Metal Gear Solid for Columbia Pictures. The announcement comes as part of a expansive first-look deal the studio signed with the directing duo through their newly formed production company, Wonderlab. Father-and-son producing team Avi Arad and Ari Arad will oversee the project, marking the first time the groundbreaking stealth-action franchise is being brought to the big screen.
According to The Hollywood Reporter, the deal encompasses projects across all of Sony’s film labels and highlights the studio’s confidence in Lipovsky and Stein following their recent successes. Sony Pictures’ Motion Picture Group President Sanford Panitch praised the pair extensively, stating: “Zach and Adam are thrilling storytellers, masters of visuals and suspense, and two of the most impressive director/producers working today.” He added that with projects spanning the company’s various labels, the studio is delighted to provide a creative home for them and is proud to welcome them into the Sony family.
Lipovsky and Stein, who first connected nearly two decades ago as competitors on Steven Spielberg’s filmmaking competition series On the Lot, expressed their enthusiasm for the partnership. “We are honored to be partnering with the incredible executive team at Sony,” they said in a joint statement. “While working with several Sony teams in the last year, we’ve been blown away by the level of creativity, thoughtfulness, and passion we felt in every conversation. We share the vision that Tom, Sanford, Peter, Louie, Kristine and Damien, Ashley and the whole Sony team have for creating theatrical event films that entertain the world.”
The directors have built significant momentum in recent years. Their work on the horror sequel Final Destination: Bloodlines, released in May 2025, became the highest-grossing and best-reviewed entry in that long-running franchise, earning critical acclaim and strong box office returns on a modest budget. Prior to that breakthrough, the duo wrote, directed, and produced the indie sci-fi thriller Freaks, which generated buzz at the Toronto International Film Festival. They are currently in post-production on a sequel to Freaks and are attached to several other high-profile projects, including an animated Venom feature for Sony Pictures Animation, the original sci-fi epic The Earthling for Columbia Pictures, a new Gremlins film for Warner Bros., Long Lost with Amblin and Universal, and The Traveler at Paramount. Their ability to blend suspense, visual innovation, and compelling storytelling has positioned them as sought-after talents in Hollywood.
Before diving deeper into the project’s potential, it is worth recalling the rich legacy of the source material. Metal Gear Solid is a pioneering video game series created by visionary designer Hideo Kojima. Launched in 1998 as a direct sequel to earlier entries in the Metal Gear franchise (which began in 1987), the game introduced players to Solid Snake, a genetically engineered soldier on a covert mission to stop a terrorist threat involving nuclear-armed walking tanks known as Metal Gears.
Kojima’s work revolutionized the action-adventure genre by emphasizing stealth mechanics over run-and-gun gameplay, incorporating deep political intrigue, philosophical themes about war, nuclear deterrence, and the nature of identity, as well as cinematic cutscenes that blurred the lines between video games and movies. The series has since expanded into multiple acclaimed installments, including Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, and later titles like Metal Gear Solid V: The Phantom Pain, earning a massive global fanbase and influencing countless other games and media with its complex narratives and memorable characters.
Adapting Metal Gear Solid presents both exciting opportunities and challenges due to its intricate storytelling and signature gameplay elements. Lipovsky and Stein have indicated their respect for the material, describing the original game as “nothing short of a groundbreaking cinematic masterpiece that forever revolutionized video games.” They have expressed excitement about translating Hideo Kojima’s iconic characters and unforgettable world to the big screen in a way that honors the source while delivering a theatrical experience.
With the first-look deal now in place, Sony appears committed to developing Metal Gear Solid as a major event film capable of appealing to both longtime fans of the franchise and newcomers to the story. Details on casting, plot specifics for the adaptation, or a potential release timeline remain under wraps, but the involvement of proven producers like the Arads—known for their work on major comic book adaptations—and the rising profile of Lipovsky and Stein suggest ambitious plans ahead. The project joins a growing slate of video game adaptations in Hollywood, a category that has seen increasing commercial success when handled with care and creativity.