Fantasy & Sci-Fi Netflix

Netflix's Long-Awaited Bioshock Movie Gets an "Anxious" Update

Francis Lawrence to resume after wrapping The Hunger Games prequel post-production.

Bioshock Netflix movie Credit: 2K / Take-Two Interactive

In recent years, video game adaptations have surged in popularity, captivating audiences with compelling stories drawn from interactive worlds. Hit series like The Last of Us on HBO and Fallout on Prime Video have proven that these translations can achieve critical and commercial success, blending high-stakes narratives with stunning visuals. Films such as Sonic the Hedgehog and The Super Mario Bros. Movie have also dominated box offices, signaling a golden era for the genre. Amid this thriving landscape, one of the most highly anticipated projects is Netflix's upcoming adaptation of the iconic video game BioShock, which promises to dive into dystopian depths that have fascinated gamers for over a decade.

New updates on the long-awaited BioShock film have emerged, offering hope to fans after years of setbacks. According to an exclusive report from Collider, producer Roy Lee shared insights during an interview while promoting his latest project, Psycho Killer. Lee revealed that the movie, first announced in 2022, has been stalled by a series of hurdles but is now poised for progress. Director Francis Lawrence, known for his work on the Hunger Games franchise, remains firmly attached to the project, viewing it as a personal passion. The script, penned by Michael Green—who has credits including Blade Runner 2049 and Logan—has been in place since the outset, setting the stage for a faithful rendition of the game's atmospheric horror.

Lawrence's busy schedule has been a primary factor in the delays. Following his direction of the Stephen King adaptation The Long Walk, he is currently deep in post-production on The Hunger Games: Sunrise on the Reaping, a prequel slated for release on November 20, 2025. In the interview, Roy Lee explained the holdup in detail:

We would have gotten it made a few years back, but then other movies got in the way, with one being The Long Walk and the other being The Hunger Games prequel, which comes out this December. We're just waiting for him to finish post-production, because he's going to be working on it through at least September, and then jump back into it. I know that Netflix and Take-Two are very anxious to see the movie come out because they want to have the release coincide with some of the potential new incarnations of the game.

Despite these obstacles, momentum appears to be building. Lee expressed optimism about entering production next year, though he tempered expectations by acknowledging the unpredictable nature of Hollywood. "It's steadily on the path, but you know how it goes. It's... so many things could get in the way, but I know that the intent is to hopefully get in production next year," he said. A key motivator for pushing forward is the synergy with the game's publisher, Take-Two Interactive. The desire to align the film's release with potential new entries in the BioShock franchise underscores the strategic importance of the project, potentially revitalizing the series for both longtime fans and newcomers.

No casting announcements have been made yet, leaving room for speculation on who might bring the game's memorable characters to life. The project's history dates back even further, with earlier attempts in the 2010s involving director Gore Verbinski, but those efforts fizzled out. Now, with Lawrence at the helm, the adaptation aims to capture the essence of what made BioShock a landmark title in gaming history—its blend of philosophical themes, retro-futuristic aesthetics, and intense action.

What the Bioshock Movie Could Be About

Bioshock Infinite key art Credit: 2K / Take-Two Interactive

Drawing from the original 2007 game developed by Irrational Games, the BioShock film is expected to immerse viewers in the crumbling underwater utopia of Rapture. Set in an alternate 1960s, the story follows a plane crash survivor named Jack, who descends into this isolated city built by visionary industrialist Andrew Ryan as a haven for the elite, free from societal constraints. What begins as a desperate fight for survival evolves into a harrowing exploration of free will, objectivism, and the perils of unchecked ambition.

In Rapture's art deco halls, now overrun by mutated inhabitants known as Splicers, Jack must navigate alliances and betrayals. Guided by a mysterious figure named Atlas via radio, he arms himself with makeshift weapons and genetic enhancements called Plasmids, which grant superhuman abilities like electrokinesis or telekinesis. As the narrative unfolds, layers of deception peel away, revealing Jack's own ties to Rapture's dark secrets and forcing confrontations with iconic antagonists like the hulking Big Daddies and their protected Little Sisters.

The film's potential plot could delve into themes of choice and consequence, mirroring the game's twist-heavy storyline that questions player agency. With Lawrence's expertise in dystopian worlds from films like I Am Legend, the adaptation might emphasize atmospheric tension and moral ambiguity, transforming Rapture's flooded corridors into a visually striking nightmare. While details remain sparse, the movie could expand on the game's lore, perhaps hinting at connections to sequels like BioShock Infinite, but staying true to the first installment's core would likely anchor the experience.

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This update marks a significant step forward for a project that has lingered in development limbo, potentially positioning BioShock as the next big video game adaptation to make waves. As Netflix and Take-Two align their strategies, the film could not only honor the source material but also introduce its thought-provoking universe to a broader audience, blending horror, sci-fi, and philosophy in a way that resonates long after the credits roll.

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