The second Star Wars Outlaws update has been released today, and Ubisoft has shared patch notes that reveal all the updates for the new action-adventure game for PC, Xbox Series X, Xbox Series S, and PlayStation 5. The latest patch doesn't add any new content or major features in the game, so gamers hoping for those might get disappointed with this patch. Instead, the update is focused on improving Star Wars Outlaws and fixing various issues.
The file size of the latest Star Wars Outlaws update depends on the platform you're playing it on. As expected, PC requires more space: 5.60 GB, while consoles rquire less. PS5 players will need 3.80GB to download the update while Xbox Series X|S will need 4.71 GB. There are some spoilers in the main quests and side quests section of the patch notes, so keep that in mind.
Star Wars Outlaws Update 1.2 Patch Notes
Performance & Stability
Improved stability and performance across all platforms
Fixed FPS drops with Intel ARC GPUs
Added VRAM impact to RTXDI usage
General Gameplay
Improved animation of Kay's movements
Scaled AI reaction to environmental actions from investigation to combat (e.g. when Nix detonates an NPC's grenade more than once)
Reduced adrenaline gain when using melee
Added a quick throw button for using grenades
Improved conflicts when crouching near ledges when camera is facing the opposite direction
Reduced detection chances when using cover
Improved the speeder controls when using a mouse
Added a tutorial reminder for the blaster's Stun module
Improved elements of the Death Trooper event
Improved sniper rifle sensitivity
Improved speeder collision with the environment to reduce being knocked off the speeder
Added the ability to press jump twice when near a grapple point to activate it
Improved animations after takedowns
Improved melee animation after punching an enemy wearing a helmet
Fixed an issue where Kay wouldn't receive any damage from enemy blasters
Fixed an issue where Nix accessories and treats were not showing in the menu when in space
Fixed an issue where controller presets weren't saved when playing on different consoles of the same platform
Fixed an issue where Kay would get stuck in out-of-bound areas
Fixed an issue where the grappling hook wouldn't snap to the correct position
Fixed an issue where Kay would incorrectly lose reputation when trespassing in Syndicate districts
Fixed an issue where some NPCs could not be distracted by Nix
Fixed an issue where Kay's reputation wouldn't be impacted properly when detected completing actions such as stealing or being caught in Syndicate districts
Fixed an issue where player input wouldn't be registered during slicing if pressed quickly
Fixed an issue where the speeder racing NPC wouldn't move when starting the race
Fixed an issue where the speeder racing NPC would despawn on Toshara
Fixed an issue where Nix Sense wouldn't highlight NPCs that can be pickpocketed
Fixed an issue where Kay would teleport to the nearest shoreline when fast travelling if the speeder was on deep water
Fixed an issue where open world events would deactivate after getting close to the location
Fixed an issue where some syndicate events would not grant rewards when completed
Fixed an issue with the Death Trooper event not triggering when reaching Wanted Level 6
Fixed an issue where "Defeat the wanted level 6" objective does not complete after finishing the event in space
UI, HUD and Settings
Added Syndicate names to individual contracts
Improved the flow on individual expert screens to view abilities as they become ready to unlock
Updated the description of gear sets to match their effects
Changed the default setting for the speeder to keyboard (WASD) rather than mouse on PC
Improved in-game menus and scrolling
Improved descriptive text when interacting with vendors that require certain Syndicate reputation
Fixed an issue where the cinematic volume setting was not registering properly
Fixed an issue where FOV was not working correctly when in 21:9 mode on consoles
Fixed an issue where the speeder icon was not present on the map and compass when fast travelling from one planet to another
Graphics
Improved the performance of VRAM, RTXDI, Frame Generation, and Ray Reconstruction
Fixed various graphical corruptions during takeoff and landing sequences and when in space
Fixed an issue with specific gearsets flickering when Frame Generation is on
Improved NPC visuals
Fixed an issue where some ground texture rendered in low quality after rebooting, loading, or fast travelling
Fixed an issue where some object lighting was not appearing correctly
Improved environmental terrain and foliage
Improved lighting during nighttime planetary takeoffs
Audio
Added additional background dialogue to improve immersion
Adjusted audio levels of environmental objects and player/NPC reactions
Fixed an issue where cantina music stopped after speaking to a contract giver
Fixed an issue where a sound effect would get stuck after using Nix pulse
Fixed multiple issues with objects not making sound upon physical impact with Kay or environment
Fixed multiple missing UI sounds in menus
Improved multiple music and ambience transitions in Quests and Open World
Cinematics
Improved narration, dialogue scenes, voice overs and lip syncing
Camera
Improved camera positioning when Kay is in low cover, shooting, and climbing
Improved the position of the speeder camera when the FOV was increased
Worlds, Fauna and Flora
Improved Kay's hair animations during different rain types
Fixed vendor idle animations that were missing for some locations
Improved Kay's awareness around waterfalls and rain
Sabacc:
Fixed an issue where Mehdo played the 'Cook The Books' shift token, and the effect would exist for the remainder of the game, when it should only be for the next reveal
Fixed an issue where a deck with selected shift tokens was not saved when quitting the game
Fixed an issue during the Sabacc tutorial where the game could be blocked if opening the rules menu
Fixed an issue where gameplay would get stuck if leaving the game during the Double Discard confirmation screen
Fixed an issue where NPCs would not react accordingly during the reveal phase
Fixed an issue where the opponent's cards wouldn't show in the header when the Nix cheat was disabled
Photo Mode:
Fixed an issue where players were unable to rotate the camera while Adrenaline Rush was active
Fixed an issue where settings would reset when switching presets
Fixed an issue where photo mode couldn't be selected while Kay was using binoculars
Accessibility:
Added large font option for subtitles
Added a bold font option for subtitles
Moved overheard subtitles directional arrow to the right side of the container
Added auto accelerate/brake to the auto walk button
A prompt was added to the first-time user experience to enable large fonts
Added the option to auto mantle/vault over small objects
Menu narration order was updated to provide information in a more logical order
Added additional increments for the speeder mouse sensitivity
Added Adrenaline Rush timer setting to allow double or triple time for picking targets
Updated the tutorial text regarding accessibility options for Sabacc
Fixed an issue with missing closed captions for some weapon type explosions
Fixed an issue with audio description being cut off in a cinematic
Miscellaneous
Fixed an issue where Kay closed the wrong eye when aiming down sights
Fixed localization text in dialogue sequences
Fixed some incorrect text during dialogue options
Improved Kay's gun holster animation
Added a warning when spending a large amount of credits to avoid doing so by mistake
Fixed an issue where purchased items reappeared in the vendor's menu after saving/loading
Fixed an issue where players could throw unlimited grenades
Fixed an issue where Imperial speeders were missing parts
Fixed an issue where a data pad could not be interacted with during 'Selo's People'
MAIN & SIDE QUESTS (beware of spoilers)
Canto Bight
'Beginnings' – adjusted number of credits needed to steal with Nix and added an extra keycard opportunity in the Sixth Kin Club
'The Heist' – fixed an issue where players could get stuck in an infinite loading loop after dying
Toshara
'Underworld' – adjusted enemy amount, AI detection, patrols, and scalable environment to better the stealth experience
'New Tricks' – Fixed an issue where Danka's call could be triggered while in the blaster upgrade menu, resulting in the Ion blast not working on the required door
'False Flag' – Fixed an issue where progress could be lost when quitting an active quest
'The Wreck'
Fixed an issue where the quest marker was not pointing to the correct objective
Fixed an issue where a player could get stuck if saving/loading during the escape sequence
Fixed an issue where the takeoff button prompt would not trigger
Tatooine
'The Hotfixer' – Fixed an issue where Kay would dismount the speeder at the start of the chase sequence
Akiva
'Viper' – Fixed an issue where the quest marker was not pointing to the correct objective
'Revelator'
Fixed an issue where players would get a 'Return to Area' message, resulting in the mission being failed
Fixed an issue where the player could get stuck if the Trailblazer was destroyed when a certain cinematic triggered
What is Star Wars Outlaws about?
Officially announced in 2023 as a scoundrel adventure, Star Wars Outlaws is set between the events of Star Wars: Episode V - The Empire Strikes Back and Star Wars: Episode VI - Return of the Jedi. The story follows Kay, her droid companion ND-5, and her beastie friend Nix as they try to find their own success during Star Wars golden era of criminal activity.
You can watch the official gameplay overview trailer for Star Wars Outlaws here:
Star Wars Outlaws was released on August 30; while the game received mostly positive reviews, it failed to Ubisoft's sales expectations.